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ADPAverage Draft Position (ADP): The typical draft price of a given player, calculated by the average position that they are selected among all fantasy football drafts. This can be identified as an overall number (i.e. "49.1") or as a decimal format (i.e. "5.01") - for decimal formats, the number preceding the decimal is the round and the number following the decimal is the pick within the round (i.e. "6.11" indicates an average draft position of Round 6, Pick 11).
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CRConsistency Rating (CR): A rating given to each player based on the standard deviation of their weekly production relative to their average weekly production. A lower number indicates less variability in a player's weekly production.
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ECRExpert Consensus Ranking (ECR): A calculated consensus ranking of each player, compiled by FantasyPros, taking into account where hundreds of fantasy experts (including those here at Upper Hand) have each player ranked.
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EfficiencyEfficiency: How effective a player is at producing in fantasy. This can be referenced relative to per-touch production (see FPPT) or how effective a player is at scoring TDs.
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FloorFloor: The anticipated lowest possible production for a given player, typically outside of an instance of injury.
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FPPTFantasy Points per Touch (FPPT): The average number of fantasy points a player scores per touch (see Touches). A higher number indicates more effective production per chance that player receives.
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G2GGoal-to-Go (G2G): Referenced to indicate the down & distance is a "goal to go" opportunity, showing higher-value chances for production that are typically goal-line opportunities with the highest chance for a touchdown.
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GPGames Played (GP): The number of games a player has played. This does not indicate games that they started or the games that they were injured in.
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OpportunitiesOpportunities: The combined number of passing attempts, rushing attempts, and targets a player had.
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PPGPoints Per Game (PPG): The average number of points a player scores each game.
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PPGAPoints per Game Allowed (PPGA): The average number of fantasy points a team allows to players of the opposing team. This is typically broken down by position to indicate Strength of Schedule (see SOS).
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RedzoneRedzone: The area inside the 20-yard line. Any reference of this is used to indicate opportunities that occur closer to scoring a touchdown, showing higher-value chances for production.
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SecuritySecurity: How safe a given player is. This can be referenced on a weekly or yearly basis, typically accounting for factors such as age, consistency, injuries, and competing players.
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Sig CRSignificant Consistency Rating (Sig CR): A rating given to each player based on the standard deviation of their weekly significant production (see Sig PPG) relative to their average weekly production. A lower number indicates less variability in a player's weekly production.
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Sig GPSignificant Games Played (Sig GP): The number of significant games an individual player has played. To be classified as a significant game, it cannot meet one of these criteria: The player was "active" but did not play. The player had an abnormal workload, influenced by an external factor (not performance or game script-related). The player was exited the game due to injury, leading to an abnormal workload and/or production. The game was the final week of the season, being held when fantasy football is completed.
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Sig PPGSignificant Points per Game (Sig PPG): The average number of points a player scored per significant game (see Sig GP).
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SOSStrength of Schedule (SOS): The difficulty of a given player or team's schedule, calculated by averaging each team's opponent's per-game production allowed (see PPGA) to each position. A higher number for SOS indicates a schedule that's opponents allow more fantasy points, on average. Note: Fantasy football SOS is not the same as SOS for the NFL, which is based on opponent win percentage.
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SOS DependencyStrength of Schedule Dependency (SOS Dependency/SOS Dep): A numerical value that is identified by the correlation by the difficulty of an opponent (see PPGA) and a given player's production. A higher number indicates a heavy reliance on easy matchups for production, whereas a smaller number indicates less of a reliance on easy matchups for production.
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TargetTarget: Any instance where a player is thrown the ball. This typically does not include "throw aways".
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Target DistributionTarget Distribution: The proportion of targets allocated to each position, showing how often a pass was thrown to players of different positions.
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Target ShareTarget Share: The proportion of targets a player receives relative to the entire team. A higher number indicates a larger proportion of a given team's receiving opportunities.
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TDDTD Dependency (TDD): The proportion of a given player's overall production that comes from scoring TDs. This is calculated by taking the total number of points from touchdowns, divided by the player's total points. A higher number indicates a heavier reliance on TDs as a source of production, oftentimes indicating potential volatility for a player. TDD does not take into account distance of TD (a 99-yard TD has the same influence on TDD as a 1-yard TD).
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TouchesTouches: The combined number of completions, rushing attempts, and receptions a player had.
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UpsideUpside: The potential a player could reach if everything aligns; often referred to as a player's "ceiling".
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Weighted OpportunitiesWeighted Opportunities: A calculated value that identifies the real value of a player's opportunities by factoring in what type of opportunity (pass, run, target) and how highly-valued that opportunity each was.
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What resources do Upper Hand offer?Upper Hand offers a variety of free and paid resources: Free Resources: - Advice on our social media platforms - Articles written by our analysts - Basic fantasy football analytics - Podcasts Paid Resources: - Advanced fantasy football analytics - Discord chatrooms - Draft kits - Dynasty rankings - Indiviudalized team analysis & advice with our experts - Weekly & yearly rankings with in-depth analyses
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Where can I find Upper Hand content?Upper Hand Fantasy content can be found on our: - Instagram (Instagram.com/UpperHandFantasy) - Website (UpperHandFantasy.com) - TikTok (TikTok.com/UpperHandFantasy) - YouTube (YouTube.com/@UpperHandFantasy) - Spotify (https://open.spotify.com/show/0kqcVre8JA6Eqtv1RMQFH7) - Apple Podcasts (https://podcasts.apple.com/us/podcast/upper-hand-fantasy/id1266852462)
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StandardStandard Scoring: The base scoring format that follows the following parameters: - 1 Point per 25 Passing Yards - 4 Points per Passing TD - 1 Point per 10 Rushing or Receiving Yards - 6 Points per Rushing or Receiving TD - 2 Points per 2-Point Conversion - 2 Point deduction per Interception thrown or Fumble Lost
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PPRPoint Per Reception: A scoring format that follows Standard scoring guidelines, with an additional point given for each reception.
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0.5 PPRHalf-Point per Reception (0.5 PPR or HPPR): A scoring format that follows Standard scoring guidelines, with an additional half-point given for each reception.
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6-PT Passing TDs6-Point Passing TD (6PT TD): A scoring format that follows Standard or PPR scoring guidelines, with 6 points awarded per Passing TD, as opposed to the traditional 4 points.
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